<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Authaer]]></title><description><![CDATA[Authaer]]></description><link>https://brandtborges.wixsite.com/authaer/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 02 Jun 2026 09:25:29 GMT</lastBuildDate><atom:link href="https://brandtborges.wixsite.com/authaer/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[UObject::Serialize]]></title><description><![CDATA[The Serialize function from the UObject class is a key feature in the engine that surprisingly few people know about. It isn't talked...]]></description><link>https://brandtborges.wixsite.com/authaer/post/uobject-serialize</link><guid isPermaLink="false">669b9ce5dc79bd705a2d34a9</guid><pubDate>Sat, 20 Jul 2024 12:11:26 GMT</pubDate><dc:creator>brandtborges</dc:creator></item><item><title><![CDATA[Saving Games Smartly]]></title><description><![CDATA[A cornerstone to games is the ability to save and load them. This is true whether you use a simple checkpoint system or a full blown full...]]></description><link>https://brandtborges.wixsite.com/authaer/post/saving-games-smartly</link><guid isPermaLink="false">669afc4ec5800566ce02ab86</guid><pubDate>Sat, 20 Jul 2024 01:29:10 GMT</pubDate><dc:creator>brandtborges</dc:creator></item><item><title><![CDATA[Fixing Corrupted Blueprints]]></title><description><![CDATA[Ever had a blueprint suddenly have a component that was unable to show the details panel of a component? If you've used Unreal long...]]></description><link>https://brandtborges.wixsite.com/authaer/post/fixing-corrupted-blueprints</link><guid isPermaLink="false">654c1ffb5e267a954f44cf28</guid><pubDate>Fri, 10 Nov 2023 16:32:43 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/88bd0e_af8e6f633d6b4e259322201610c92cda~mv2.png/v1/fit/w_747,h_851,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brandtborges</dc:creator></item><item><title><![CDATA[Widget Component Drawbacks]]></title><description><![CDATA[Widget Components seem nice at first glance. A neat component that creates and keeps a widget at the screen space of it's component. It...]]></description><link>https://brandtborges.wixsite.com/authaer/post/widget-component-drawbacks</link><guid isPermaLink="false">637e514e1f13277da520c5d2</guid><pubDate>Wed, 23 Nov 2022 18:37:12 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/88bd0e_4b4cdbad933c446d8f73fc1719260c13~mv2.png/v1/fit/w_1000,h_558,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brandtborges</dc:creator></item><item><title><![CDATA[Casting Basics]]></title><description><![CDATA[Chances are that if you're here, you're curious about casting in some form or the other. This post will be very Blueprint oriented, as...]]></description><link>https://brandtborges.wixsite.com/authaer/post/casting-basics</link><guid isPermaLink="false">61fe850676010b18fbd7a4cb</guid><pubDate>Sat, 05 Feb 2022 20:57:59 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/88bd0e_4ad5f935bcdd44a5b5ab204b942457b4~mv2.png/v1/fit/w_581,h_255,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brandtborges</dc:creator></item><item><title><![CDATA[Understanding Pointers]]></title><description><![CDATA[Hey there! Chances are you came from my Casting post and here to understand pointers at a much more in depth level. This will be a more...]]></description><link>https://brandtborges.wixsite.com/authaer/post/understanding-pointers</link><guid isPermaLink="false">61fe96f5dd7e71d2069e334e</guid><pubDate>Sat, 05 Feb 2022 20:35:14 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/88bd0e_6459c2644257460bb47166a52c14b41d~mv2.png/v1/fit/w_230,h_86,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brandtborges</dc:creator></item><item><title><![CDATA[Casting Performance Concerns in Unreal]]></title><description><![CDATA[As a fair warning here, this is largely blueprint based! These topics still apply very much to C++ users, who should be aware of how to...]]></description><link>https://brandtborges.wixsite.com/authaer/post/casting-performance-concerns-in-unreal</link><guid isPermaLink="false">61feafffacdf4cb9ad74be67</guid><pubDate>Sat, 05 Feb 2022 20:32:18 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/88bd0e_fe5b4a369bf14e37b77a5da82287313a~mv2.png/v1/fit/w_416,h_261,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brandtborges</dc:creator></item><item><title><![CDATA[Basics of Input in Unreal]]></title><description><![CDATA[Input in Unreal is a complicated thing if you don't understand it. It can feel like there are so many layers and intricacies that make...]]></description><link>https://brandtborges.wixsite.com/authaer/post/basics-of-input-in-unreal</link><guid isPermaLink="false">61df161b3e111800166e83a2</guid><pubDate>Wed, 12 Jan 2022 19:49:19 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/88bd0e_82a8adf575764be6b6936d6ea5df1d96~mv2.png/v1/fit/w_1000,h_534,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brandtborges</dc:creator></item></channel></rss>